![]() ![]() Now if I understand correctly how to derive a DPLII matrix's coefficients (), and I did my calculations correctly in the draft below, those numbers have to correspond with the official DPLII matrix, don't they?ĭraft with calculations I made in notepad yesterday: I noticed BeHappy uses another DPLII matrix (), compared to the official one (), which has been discussed here () amongst other threads. Before Foobar I already knew BeHappy could do the same thing more or less, but yesterday I really dug into it Lately I've been experimenting with Foobar, foo_input_avs (to load Avisynth scripts) and several DSPs, but I wasn't satisfied with the results. In the past I've always used BeSweet in combination with BeLight to do 5.1 AC3 to DPLII conversions. LoadDll it's gonna be until someday perhaps bass_ofr.dll and bass_tak.dll will search for external Dlls in the plugins directory first. Insert LoadDll("path\tak_deco_lib.dll") before Loadplugin("path\BassAudio.dll")! (Windows key+Pause, "Advanced"-tab, "Environment Variables", "System Variables", click "Path", Edit, at the end add the full path of the plugins directory with a preceding semicolon (' ')) add the plugins directory to the Windows Environment System Variables, so Windows can search that directory if external libraries are needed and will use them automatically. put OptimFROG.dll and tak_deco_lib.dll in the Windows\System32 directory. ![]() ![]() put OptimFROG.dll and tak_deco_lib.dll in the app's directory (MPC-HC's directory for instance if you open the Avisynth script with it). To summarize the workarounds to decode OptimFROG or TAK that do work: The working directory will be the one containing the script, not the audio file.Having tak_deco_lib.dll in either directory won't let you decode tak-files. Tebasuna has already explained in post #995 why this will not work:My apologies. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |